„Brilliance,“ a groundbreaking and influential 1985 TV commercial for the Canned Food Information Council that raised the bar for commercial computer graphics. Created by Robert Abel & Associates.
The Evolution of 8-Bit Art
Beginning with early Atari and Nintendo video games, the 8-bit aesthetic has been a part of our culture for over 30 years. As it moved through the generations, 8-bit earned its independence from its video game roots. The idea of 8-bit now stands for a refreshing level of simplicity and minimalism, is capable of sonic and visual beauty, and points to the layer of technology that suffuses our modern lives. No longer just nostalgia art, contemporary 8-bit artists and chiptunes musicians have elevated the form to new levels of creativity and cultural reflection.
First Digital 3D Rendered Film
The best part of this film is not even the 3D rendering itself, but the outtakes and “making of” footage that has been interwoven throughout, including footage of a plaster replica of Ed’s hand onto which he is meticulously mapping the polygon vertices that make up the three dimensional model (around 1:30). That’s really remarkable.
The math that we take for granted for rendering 3D was being invented, real time, to create this video. (Ed’s credited for having working out that math to handle things like texture mapping, 3D anti-aliasing and z-buffering.)
Joseph Paul Jernigan (January 31, 1954 – August 5, 1993) was a Texas murderer who was executed by lethal injection at 12:31 a.m.
In 1981, Jernigan was sentenced to death for stabbing and shooting 75-year-old Edward Hale, who discovered him stealing a microwave oven. Jernigan spent 12 years in prison before his final plea for clemency was denied. His cadaver was sectioned and photographed for the Visible Human Project at the University of Colorado’s Health Sciences Center.
Each image was created with a combination of night photography and long-exposure photographs of the animation above:
This animation represents the entire data set (1,871 slices) of the male cadaver from the Visible Human Project. The animation was played fullscreen on a computer, which was moved around by an assistant while being photographed in a dark environment. The resulting images are long-exposure “light paintings” of the entire cadaver. Variations in the movement of the computer during each exposure created differences in the shape of the body throughout the series.
RANÁ POČÍTAČOVÁ VIZUÁLNA ESTETIKA
In the early 1960s digital computers became available to artists for the first time (although they cost from $100.000 to several millions, required air conditioning, and therefore located in separate computer rooms, uninhabitable studios; programs and data had to be prepared with the keypunch, punch cards then fed into the computer; systems were not interactive and could produce only still images).
The output medium was usually a pen plotter, microfilm plotter (hybrid bwn vector CRT and a raster image device), line printer or an alphanumeric printout, which was then manually transferred into a visual medium.
Please use some nice active speakers or headphones when watching it…
SILICA-ESC is a generative movie that portrays possible computing platform for the future. The story takes place in Singapore, where the decision about massive production of the new computing platform – SILICA-ESC is about to be made. The protagonists challenge the emerging supercomputer with issues like: class segregations, rules of art making, and spirituality. These questions seem like they are very important for the future developments of the global IT sector. Also, they are considered to be the most difficult ones and challenging for the super computer. But, SILICA-ESC responds with ease. By emitting audio, visual and scent impulses, she mesmerizes her first public users.
The movie is created by writing code and designing a software environment, which can generate high number of variations and visual material in short periods of time. All the visual material is generated by working with computer language Processing.
While doing this movie, the author worked with a variety of supercomputer clusters and High Performance Computing systems consisting of high number of processors. This movie remixes works of Jean Luc Godard (Weekend), Velimir Khlebnikov (Radio of the Future), Fyodor Dostoyevsky(Notes from the Underground), and Caspar David Friedrich(artist’s quotes).
commodore 64 original hardware laptop
This is a fully functional Commodore 64 laptop created by Benjamin Heckendorn using actual hardware, specifically the C64C motherboard which was one of the last and smallest revisions. It uses a Gamecube power supply in place of the original power brick.
Btw…. Who wanna buy my MacBook Pro ?
pampig technical concept
1985 – living the micro life
Beam me there.
Nerdy nerd Jerry Jalava lost a finger after a motorcycle accident.
What else could you come into mind as to attach a fancy prosthetic USB finger instead.
Pretty cool, eh? – So, pampig people, swing the chopper!
Check out more pics in his Flicker-Gallery.
time to take responsibility
“Was zum Teufel ist das? Was ist das, Private Paula?” – “Sir, dass ist ein Krapfen, Sir!” – “Wurde Ihnen Fressen auf der Stube erlaubt, Private Paula?” – “Sir, nein, Sir!” – “Und warum nicht, Private Paula?
– Ich sollte doch unnötige Flash-Online-Spiele exserzieren, Sir! ”
“Klickn, Paula, klickn! Ein Klimmzug, Paula, klicken Sie schon!”